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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void UpdateEditorLoadedMaterialResources
&40;
EShaderPlatform InShaderPlatform
&41;
Remarks
Recompiles any materials in the EditorLoadedMaterialResources list if they are not complete.