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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCachePipeline
(
EShaderPlatform Platform,
const FShaderPipelineType * PipelineType,
const FVertexFactoryType * VertexFactoryType
) const