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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldCachePipeline
(
const FShaderPipelineType* PipelineType, |
MaterialShared.h | ||
bool ShouldCachePipeline
(
EShaderPlatform Platform, |
MaterialShared.h |
ShouldCachePipeline(const FShaderPipelineType , const FVertexFactoryType )
| Name | ShouldCachePipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCachePipeline
(
const FShaderPipelineType * PipelineType,
const FVertexFactoryType * VertexFactoryType
) const
ShouldCachePipeline(EShaderPlatform, const FShaderPipelineType , const FVertexFactoryType )
| Name | ShouldCachePipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCachePipeline
(
EShaderPlatform Platform,
const FShaderPipelineType * PipelineType,
const FVertexFactoryType * VertexFactoryType
) const