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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
virtual void SetupExtraCompilationSettings
(
const EShaderPlatform Platform,
FExtraShaderCompilerSettings & Settings
) const
Remarks
Call during shader compilation jobs setup to fill additional settings that may be required by classes who inherit from this