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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void SetShaderMapsOnMaterialResources
&40;
const TMap< TRefCountPtr< FMaterial >, TRefCountPtr< FMaterialShaderMap >> & MaterialsToUpdate
&41;
Remarks
Sets shader maps on the specified materials without blocking.