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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void SetShaderMapsOnMaterialResources
&40;
const TMap< TRefCountPtr< FMaterial >, TRefCountPtr< FMaterialShaderMap >> & MaterialsToUpdate
&41;
Remarks
Sets shader maps on the specified materials without blocking.