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Description
Releases this material's shader map. Must only be called on materials not exposed to the rendering thread!
| Name | ReleaseShaderMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void ReleaseShaderMap()