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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void RegisterInlineShaderMap
&40;
bool bLoadedByCookedMaterial
&41;
Remarks
Serializes the shader map inline in this material, including any shader dependencies.