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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool HasValidGameThreadShaderMap&40;&41; const
Remarks
Checks if there is a valid GameThreadShaderMap, that is, the material can be rendered as intended. returns true if there is a GameThreadShaderMap.