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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
- FMaterial::GetShaderMapId()
- FMaterialResource::GetShaderMapId()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void GetShaderMapId
(
EShaderPlatform Platform,
const ITargetPlatform * TargetPlatform,
FMaterialShaderMapId & OutId
) const
Remarks
Material properties.