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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetShaderMapIDsWithUnfinishedCompilation
&40;
TArray< int32 > & ShaderMapIds
&41;
Remarks
Fills the passed array with IDs of shader maps unfinished compilation jobs.