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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial > API/Runtime/Engine/FMaterial/GetShader
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
template<typename ShaderType>
TShaderRef < ShaderType > GetShader
(
FVertexFactoryType * VertexFactoryType,
int32 PermutationId,
bool bFatalIfMissing
) const