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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
- FMaterial::GetRefractionDepthBiasValue()
- FMaterialResource::GetRefractionDepthBiasValue()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
virtual float GetRefractionDepthBiasValue&40;&41; const