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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDependentShaderAndVFTypes
(
const FPlatformTypeLayoutParameters& LayoutParams, |
MaterialShared.h | ||
void GetDependentShaderAndVFTypes
(
EShaderPlatform Platform, |
Produces arrays of any shader and vertex factory type that this material is dependent on. | MaterialShared.h |
GetDependentShaderAndVFTypes(const FPlatformTypeLayoutParameters &, TArray< FShaderType > &, TArray< const FShaderPipelineType > &, TArray< FVertexFactoryType * > &)
| Name | GetDependentShaderAndVFTypes |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetDependentShaderAndVFTypes
(
const FPlatformTypeLayoutParameters & LayoutParams,
TArray < FShaderType * > & OutShaderTypes,
TArray < const FShaderPipelineType * > & OutShaderPipelineTypes,
TArray < FVertexFactoryType * > & OutVFTypes
) const
GetDependentShaderAndVFTypes(EShaderPlatform, const FPlatformTypeLayoutParameters &, TArray< FShaderType > &, TArray< const FShaderPipelineType > &, TArray< FVertexFactoryType * > &)
Description
Produces arrays of any shader and vertex factory type that this material is dependent on.
| Name | GetDependentShaderAndVFTypes |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetDependentShaderAndVFTypes
(
EShaderPlatform Platform,
const FPlatformTypeLayoutParameters & LayoutParams,
TArray < FShaderType * > & OutShaderTypes,
TArray < const FShaderPipelineType * > & OutShaderPipelineTypes,
TArray < FVertexFactoryType * > & OutVFTypes
) const