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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
- FMaterial::GetAssetName()
- FMaterialResource::GetAssetName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
virtual FString GetAssetName&40;&41; const
Remarks
Similar to GetFriendlyName, but but avoids historical behavior of the former, returning the exact asset name for material instances instead of just the material.