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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinishCompilation () |
Blocks until compilation has completed. Returns immediately if a compilation is not outstanding. | MaterialShared.h | |
static void FinishCompilation
(
const TCHAR* MaterialName, |
Blocks until compilation has completed. Returns immediately if a compilation is not outstanding. | MaterialShared.h |
FinishCompilation()
Description
Blocks until compilation has completed. Returns immediately if a compilation is not outstanding.
| Name | FinishCompilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void FinishCompilation()
FinishCompilation(const TCHAR , const TArray< FMaterial > &)
Description
Blocks until compilation has completed. Returns immediately if a compilation is not outstanding.
| Name | FinishCompilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void FinishCompilation
(
const TCHAR * MaterialName,
const TArray < FMaterial * > & MaterialsToCompile
)