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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial > CacheShaders
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool CacheShaders
&40;
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform,
EMaterialShaderPrecompileMode PrecompileMode,
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Caches the material shaders for the given static parameter set and platform. This is used by material resources of UMaterialInstances.