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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
static void AddEditorLoadedMaterialResource
&40;
FMaterial &42; Material
&41;
Remarks
Adds an FMaterial to the global list. Any FMaterials that don't belong to a UMaterialInterface need to be registered in this way to work correctly with runtime recompiling of outdated shaders.