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API > API/Runtime > API/Runtime/Engine
| Name | FMarkActorRenderStateDirtyTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MarkActorRenderStateDirtyTask.h |
| Include Path | #include "MarkActorRenderStateDirtyTask.h" |
Syntax
class FMarkActorRenderStateDirtyTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMarkActorRenderStateDirtyTask
(
UActorComponent* InActorComponent |
MarkActorRenderStateDirtyTask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorComponent | TWeakObjectPtr< UActorComponent > | MarkActorRenderStateDirtyTask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
MarkActorRenderStateDirtyTask.h | ||
ENamedThreads::Type GetDesiredThread() |
MarkActorRenderStateDirtyTask.h | ||
TStatId GetStatId() |
MarkActorRenderStateDirtyTask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ESubsequentsMode::Type GetSubsequentsMode() |
MarkActorRenderStateDirtyTask.h |