| ActiveBoneNames |
FString |
The bones that are trained for deformation. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| DebugGridResolution |
TArray< int32 > |
Resolution of the Grid that is used for debug visualization |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| MLModelInferenceForIncorrectZoneInfoDataTableIndex |
FString |
The index of the DataTable that includes information about NNE Model for incorrect (safe-danger) zone. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| MLModelInferenceInfoDataTableIndex |
FString |
The index of the DataTable that includes information about NNE Model for signed distance |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| MLModelInferenceInfoDataTablePath |
FString |
The path to the DataTable that includes information about NNE Model |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| NumberOfRotationComponentsPerBone |
TArray< int32 > |
Model is trained for the subset of the rotations for each active bone. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| ParentBoneName |
FString |
The bone that MLLevelSet is attached to. Note that the deformations near this joint is not trained |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| ReferenceBoneRotations |
TArray< double > |
Reference Rotations for the Active Bones. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| ReferenceBoneTranslations |
TArray< double > |
Reference Translations for the Active Bones. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| RotationComponentIndexes |
TArray< int32 > |
The indices of the rotation components. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| SignedDistanceScaling |
double |
Usually MLModels for SDF are trained so that output lies in [-1,1]. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| TrainingGridAxisX |
TArray< float > |
First Edge of the bounding box that MLLevelSet is trained on. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| TrainingGridAxisY |
TArray< float > |
Second Edge of the bounding box that MLLevelSet is trained on. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| TrainingGridAxisZ |
TArray< float > |
Third Edge of the bounding box that MLLevelSet is trained on. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|
| TrainingGridOrigin |
TArray< float > |
Min Corner of bounding box that MLLevelSet is trained on. |
PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MLModelBone
|