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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include | #include "LocalVertexFactory.h" |
Syntax
class FLocalVertexFactoryLooseParameters
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderParameterTypeInfo< uint32 >::TAlignedType | FrameNumber | ||
| TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinPassThroughPositionBuffer | ||
| TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinPassThroughPreviousPositionBuffer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FLocalVertexFactoryLooseParameters& InContents, |
||
| const FShaderParametersMetadata * | |||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |