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A pose in local space (i.e. each transform is relative to its parent)
| Name | FLocalSpacePose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationTypes.h |
| Include Path | #include "Animation/AnimationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLocalSpacePose
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Names | TArray< FName > | Animation/AnimationTypes.h |
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| Transforms | TArray< FTransform > | Animation/AnimationTypes.h |
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