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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalPlayerContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Getter for the Game State Base | Engine/LocalPlayer.h | ||
T * GetGameState
(
bool bCastChecked |
Templated Getter for the Game State | Engine/LocalPlayer.h |
GetGameState()
Description
Getter for the Game State Base
| Name | GetGameState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
AGameStateBase * GetGameState() const
GetGameState(bool)
Description
Templated Getter for the Game State
| Name | GetGameState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
template<class T>
T * GetGameState
(
bool bCastChecked
) const