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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
| Include | #include "LocalLightSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp |
void UpdateRadius_GameThread
&40;
float Radius
&41;
Remarks
Called on the light scene info after it has been passed to the rendering thread to update the rendering thread's cached info when the light's radius changes.