Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FLocalLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
Include | #include "LocalLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp |
void UpdateRadius_GameThread
&40;
float Radius
&41;
Remarks
Called on the light scene info after it has been passed to the rendering thread to update the rendering thread's cached info when the light's radius changes.