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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
| Include | #include "LocalLightSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalLightSceneProxy.cpp |
void UpdateRadius
&40;
float ComponentRadius
&41;
Remarks
Updates the light scene info's radius from the component.