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Unreal Engine C++ API Reference > Runtime > Engine > FLocalLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
Include | #include "LocalLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/LocalLightSceneProxy.cpp |
void UpdateRadius
&40;
float ComponentRadius
&41;
Remarks
Updates the light scene info's radius from the component.