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Unreal Engine C++ API Reference > Runtime > Engine > FLocalLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
Include | #include "LocalLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/LocalLightSceneProxy.cpp |
virtual FVector GetPerObjectProjectedShadowProjectionPoint
&40;
const FBoxSphereBounds & SubjectBounds
&41; const