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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalLightSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| float | GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices |
||
| float | GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices, |
TODO: refactor this to move into the shadow scene renderer. |