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Unreal Engine C++ API Reference > Runtime > Engine > FLocalLightSceneProxy
Type | Name | Description | |
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float | GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices |
The GetEffectiveScreenRadius() that uses the screen-percentage scaled view rect (above) is used now. |
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float | GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices, |
TODO: refactor this to move into the shadow scene renderer. |