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Unreal Engine C++ API Reference > Runtime > Engine > FLocalLightSceneProxy
- FLightSceneProxy::GetBoundingSphere()
- FLocalLightSceneProxy::GetBoundingSphere()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
Include | #include "LocalLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/LocalLightSceneProxy.cpp |
virtual FSphere GetBoundingSphere&40;&41; const