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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalHeightFogSceneProxy.h |
| Include | #include "LocalHeightFogSceneProxy.h" |
Syntax
class FLocalHeightFogSceneProxy
Remarks
Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLinearColor | FogAlbedo | ||
| float | FogDensity | ||
| FLinearColor | FogEmissive | ||
| float | FogHeightFalloff | ||
| float | FogHeightOffset | ||
| uint8 | FogMode | ||
| float | FogPhaseG | ||
| float | FogRadialAttenuation | ||
| uint8 | FogSortPriority | ||
| FTransform | FogTransform |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLocalHeightFogSceneProxy
(
const ULocalHeightFogComponent* InComponent |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|