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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalFogVolumeSceneProxy.h |
| Include | #include "LocalFogVolumeSceneProxy.h" |
Syntax
class FLocalFogVolumeSceneProxy
Remarks
Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLinearColor | FogAlbedo | ||
| FLinearColor | FogEmissive | ||
| float | FogPhaseG | ||
| uint8 | FogSortPriority | ||
| FTransform | FogTransform | ||
| float | FogUniformScale | ||
| float | HeightFogExtinction | ||
| float | HeightFogFalloff | ||
| float | HeightFogOffset | ||
| float | RadialFogExtinction |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLocalFogVolumeSceneProxy
(
const ULocalFogVolumeComponent* InComponent |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UpdateComponentTransform
(
const FTransform& Transform |