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Actor loader adapter that will do a spatial query based on a shape
| |
|
| Name |
FLoaderAdapterShape |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
| Include Path |
#include "WorldPartition/LoaderAdapter/LoaderAdapterShape.h" |
Syntax
class FLoaderAdapterShape : public ILoaderAdapterSpatial
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLoaderAdapterShape
(
UWorld* InWorld,
const FBox& InBoundingBox,
const FString& InLabel
)
|
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoundingBox |
FBox |
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|
| Label |
FString |
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|
|
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool Intersect
(
const FBox& Box
) const
|
|
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
|