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Base class for actor loaders that contains a specific list of actors
| Name | FLoaderAdapterList |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterList.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterList.h" |
Syntax
class FLoaderAdapterList : public IWorldPartitionActorLoaderInterface::ILoaderAdapter
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoaderAdapterList
(
UWorld* InWorld |
WorldPartition/LoaderAdapter/LoaderAdapterList.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLoaderAdapterList() |
WorldPartition/LoaderAdapter/LoaderAdapterList.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSet< FWorldPartitionHandle > & GetActors() |
WorldPartition/LoaderAdapter/LoaderAdapterList.h |
Protected
Overridden from ILoaderAdapter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ForEachActor
(
TFunctionRef< void(const FWorldPartitionHandle&)> InOperation |
WorldPartition/LoaderAdapter/LoaderAdapterList.h |