Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLoaderAdapterActorList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveActors
(
const TArray< FGuid >& ActorGuids |
WorldPartition/LoaderAdapter/LoaderAdapterActorList.h | ||
void RemoveActors
(
const TArray< FWorldPartitionHandle >& ActorHandles |
WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
RemoveActors(const TArray< FGuid > &)
| Name | RemoveActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterActorList.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp |
void RemoveActors
(
const TArray < FGuid > & ActorGuids
)
RemoveActors(const TArray< FWorldPartitionHandle > &)
| Name | RemoveActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterActorList.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp |
void RemoveActors
(
const TArray < FWorldPartitionHandle > & ActorHandles
)