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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLoaderAdapterActorList
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
|
|
|
WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
|
AddActors(const TArray< FGuid > &)
| |
|
| Name |
AddActors |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
| Include Path |
#include "WorldPartition/LoaderAdapter/LoaderAdapterActorList.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp |
void AddActors
(
const TArray < FGuid > & ActorGuids
)
AddActors(const TArray< FWorldPartitionHandle > &)
| |
|
| Name |
AddActors |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterActorList.h |
| Include Path |
#include "WorldPartition/LoaderAdapter/LoaderAdapterActorList.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp |
void AddActors
(
const TArray < FWorldPartitionHandle > & ActorHandles
)