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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Syntax
struct FLoadedAudioChunk
Remarks
Stores info about an audio chunk once it's been loaded
Variables
Type | Name | Description | |
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int32 | AudioDataSize | |
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uint8 * | Data | |
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int32 | DataSize | |
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uint32 | Index | |
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IBulkDataIORequest * | IORequest |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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