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API > API/Runtime > API/Runtime/Engine
| Name | FLinkedInstancesAdapter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
Syntax
struct FLinkedInstancesAdapter
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddLinkedInstance
(
USkeletalMeshComponent* InComponent, |
Components/SkeletalMeshComponent.h | ||
static void RemoveLinkedInstance
(
USkeletalMeshComponent* InComponent, |
Components/SkeletalMeshComponent.h | ||
static void ResetLinkedInstance
(
USkeletalMeshComponent* InComponent |
Components/SkeletalMeshComponent.h |