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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLinkedAnimLayerInstanceData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimSubsystem_SharedLinkedAnimLayers.h | |||
FLinkedAnimLayerInstanceData
(
UAnimInstance* AnimInstance, |
Animation/AnimSubsystem_SharedLinkedAnimLayers.h |
FLinkedAnimLayerInstanceData()
| Name | FLinkedAnimLayerInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_SharedLinkedAnimLayers.h |
| Include Path | #include "Animation/AnimSubsystem_SharedLinkedAnimLayers.h" |
FLinkedAnimLayerInstanceData()
FLinkedAnimLayerInstanceData(UAnimInstance *, bool)
| Name | FLinkedAnimLayerInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_SharedLinkedAnimLayers.h |
| Include Path | #include "Animation/AnimSubsystem_SharedLinkedAnimLayers.h" |
FLinkedAnimLayerInstanceData
(
UAnimInstance * AnimInstance,
bool bInIsPersistent
)