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API > API/Runtime > API/Runtime/Engine
Per-light settings for Lightmass
| Name | FLightmassLightSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FLightmassLightSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmassLightSettings() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseAreaShadowsForStationaryLight | bool | Whether to use area shadows for stationary light precomputed shadowmaps. | Engine/EngineTypes.h |
|
| IndirectLightingSaturation | float | 0 will be completely desaturated, 1 will be unchanged | Engine/EngineTypes.h |
|
| ShadowExponent | float | Controls the falloff of shadow penumbras | Engine/EngineTypes.h |
|