Navigation
API > API/Runtime > API/Runtime/Engine
Directional light settings for Lightmass
| Name | FLightmassDirectionalLightSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FLightmassDirectionalLightSettings : public FLightmassLightSettings
Inheritance Hierarchy
- FLightmassLightSettings → FLightmassDirectionalLightSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmassDirectionalLightSettings() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LightSourceAngle | float | Angle that the directional light's emissive surface extends relative to a receiver, affects penumbra sizes. | Engine/EngineTypes.h |
|