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Debug options for Lightmass
| Name | FLightmassDebugOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FLightmassDebugOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmassDebugOptions() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bColorBordersGreen | uint32 | If true, a green border will be placed around the edges of mappings | Engine/EngineTypes.h |
|
| bColorByExecutionTime | uint32 | If true, Lightmass will overwrite lightmap data with a shade of red relating to how long it took to calculate the mapping (Red = Time / ExecutionTimeDivisor) | Engine/EngineTypes.h |
|
| bDebugMaterials | uint32 | If true, Lightmass will write out BMPs for each generated material property sample to |
Engine/EngineTypes.h |
|
| bDebugMode | uint32 | If false, UnrealLightmass.exe is launched automatically (default) If true, it must be launched manually (e.g. through a debugger) with the -debug command line parameter. | Engine/EngineTypes.h |
|
| bDebugPaddings | uint32 | If true, will fill padding of mappings with a color rather than the sampled edges. | Engine/EngineTypes.h |
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| bDumpBinaryFiles | uint32 | If true, the generate coefficients will be dumped to binary files. | Engine/EngineTypes.h |
|
| bGatherBSPSurfacesAcrossComponents | uint32 | If true, BSP surfaces split across model components are joined into 1 mapping | Engine/EngineTypes.h |
|
| bImmediateProcessMappings | uint32 | If true, Lightmass will process appropriate mappings as they are imported. | Engine/EngineTypes.h |
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| bOnlyCalcDebugTexelMappings | uint32 | If true, only the mapping containing a debug texel will be calculated, all others will be set to white | Engine/EngineTypes.h |
|
| bPadMappings | uint32 | If true, Lightmass will pad the calculated mappings to reduce/eliminate seams. | Engine/EngineTypes.h |
|
| bSortMappings | uint32 | If true, Lightmass will sort mappings by texel cost. | Engine/EngineTypes.h |
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| bStatsEnabled | uint32 | If true, all participating Lightmass agents will report back detailed stats to the log. | Engine/EngineTypes.h |
|
| bUseImmediateImport | uint32 | If true, Lightmass will import mappings immediately as they complete. | Engine/EngineTypes.h |
|
| bUseRandomColors | uint32 | If true, color lightmaps a random color | Engine/EngineTypes.h |
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| CoplanarTolerance | float | The tolerance level used when gathering BSP surfaces. | Engine/EngineTypes.h |
|
| ExecutionTimeDivisor | float | The amount of time that will be count as full red when bColorByExecutionTime is enabled | Engine/EngineTypes.h |
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