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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FLightmapClusterResourceInput
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UTexture2D * | AOMaterialMaskTexture | ||
| const UTexture2D *[2] | LightMapTextures | ||
| const ULightMapVirtualTexture2D *[2] | LightMapVirtualTextures | ||
| const UTexture2D * | ShadowMapTexture | ||
| const UTexture2D * | SkyOcclusionTexture |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FLightmapClusterResourceInput& Rhs |