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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FLightmapClusterResourceInput
Variables
Type | Name | Description | |
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const UTexture2D * | AOMaterialMaskTexture | |
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const UTexture2D *[2] | LightMapTextures | |
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const ULightMapVirtualTexture2D *[2] | LightMapVirtualTextures | |
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const UTexture2D * | ShadowMapTexture | |
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const UTexture2D * | SkyOcclusionTexture |
Constructors
Type | Name | Description | |
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Operators
Type | Name | Description | |
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bool | operator==
(
const FLightmapClusterResourceInput& Rhs |