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API > API/Runtime > API/Runtime/Engine
| Name | FLightmapClusterResourceInput |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FLightmapClusterResourceInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmapClusterResourceInput() |
SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AOMaterialMaskTexture | const UTexture2D * | SceneManagement.h | ||
| LightMapTextures | const UTexture2D * | SceneManagement.h | ||
| LightMapVirtualTextures | const ULightMapVirtualTexture2D * | SceneManagement.h | ||
| ShadowMapTexture | const UTexture2D * | SceneManagement.h | ||
| SkyOcclusionTexture | const UTexture2D * | SceneManagement.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FLightmapClusterResourceInput& Rhs |
SceneManagement.h |