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| Name | FLightingCellDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/StaticLightingDescriptors.h |
| Include Path | #include "WorldPartition/StaticLightingData/StaticLightingDescriptors.h" |
Syntax
struct FLightingCellDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorInstanceGuids | TArray< FGuid > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| Bounds | FBox | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| CellLevelPackage | FName | CellLevelPackage Name. | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | |
| DataActor | TSoftObjectPtr< AMapBuildDataActor > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| DataLayers | TArray< FName > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| MapBuildData | TSoftObjectPtr< UMapBuildDataRegistry > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| RuntimeGrid | FName | WorldPartition/StaticLightingData/StaticLightingDescriptors.h |