Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightingBuildOptions.h |
| Include | #include "LightingBuildOptions.h" |
Syntax
class FLightingBuildOptions
Remarks
A set of parameters specifying how static lighting is rebuilt.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDumpBinaryResults | Whether to dump binary results or not | |
| bool | bOnlyBuildCurrentLevel | Whether to only build lighting for current level | |
| bool | bOnlyBuildSelected | Whether to only build lighting for selected actors/brushes/surfaces | |
| bool | bOnlyBuildSelectedLevels | Whether to only build lighting for levels selected in the Level Browser. | |
| bool | bOnlyBuildVisibility | Whether to only build visibility, and leave lighting untouched. | |
| bool | bShowLightingBuildInfo | Whether to display the lighting build info following a build. | |
| bool | bUseErrorColoring | Whether to color problem objects (wrapping uvs, etc.) | |
| int32 | NumUnusedLocalCores | The number of cores to leave 'unused' | |
| ELightingBuildQuality | QualityLevel | The quality level to use for the lighting build. (0-3) | |
| TArray< ULevel * > | SelectedLevels | The set of levels selected in the Level Browser. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ShouldBuildLightingForLevel
(
ULevel* Level |
Constants
| Name | Description |
|---|---|
| HalfResolutionLightmapQualityLevel | The quality level to use for half-resolution lightmaps (not exposed) |