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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightingBuildOptions
Syntax
TFunction < void *, bool &, bool &, bool &)> ShouldBuildLighting
Remarks
The custom filter to invoke to know if we should build lighting for an Actor
void ShouldBuildLigthing(const AActor*, bool& bBuildLightingForActor, bool& bIncludeActorInLightingScene, bool& bDeferActorMapping)