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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightWeightInstanceSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALightWeightInstanceManager * FindOrAddLightWeightInstanceManager
(
UClass* ActorClass, |
Returns the instance manager that handles instances of type Class that live in Level | GameFramework/LightWeightInstanceSubsystem.h | |
ALightWeightInstanceManager * FindOrAddLightWeightInstanceManager
(
UClass& ActorClass, |
Returns the instance manager that handles instances of type Class that live in Level. | GameFramework/LightWeightInstanceSubsystem.h |
FindOrAddLightWeightInstanceManager(UClass , const UDataLayerInstance , UWorld *)
Description
Returns the instance manager that handles instances of type Class that live in Level
| Name | FindOrAddLightWeightInstanceManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include Path | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
ALightWeightInstanceManager * FindOrAddLightWeightInstanceManager
(
UClass * ActorClass,
const UDataLayerInstance * DataLayer,
UWorld * World
)
FindOrAddLightWeightInstanceManager(UClass &, UWorld &, const FVector &, const UDataLayerInstance *)
Description
Returns the instance manager that handles instances of type Class that live in Level.
| Name | FindOrAddLightWeightInstanceManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include Path | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
ALightWeightInstanceManager * FindOrAddLightWeightInstanceManager
(
UClass & ActorClass,
UWorld & World,
const FVector & InPos,
const UDataLayerInstance * DataLayer
)